AsssetBundle

AsssetBundle打包(一)

先建立一个需要打包的配置文件(方便打包路径的修改) using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "ABConfig",menuNa ......
AsssetBundle
共1篇  :1/1页 首页上一页1下一页尾页