bird

发布时间 2023-12-27 09:57:24作者: 31014552
import pygame
import sys
import random 
class Bird(object):
    def __init__(self):
        self.birdRect = pygame.Rect(65, 50, 50, 50)
        self.birdStatus = [pygame.image.load("1.png"),
                           pygame.image.load("2.png"),
                           pygame.image.load("dead.png")]
        self.status = 0
        self.birdX = 120
        self.birdY = 350
        self.jump = False
        self.jumpSpeed = 10
        self.gravity = 5
        self.dead = False
    def birdUpdate(self):
        if self.jump:
            self.jumpSpeed -= 1
            self.birdY -= self.jumpSpeed
        else:
            self.gravity += 0.2
            self.birdY += self.gravity
        self.birdRect[1] = self.birdY
class Pipeline(object):
    def __init__(self):
        self.wallx = 400
        self.pineUp = pygame.image.load("top.png")
        self.pineDown = pygame.image.load("bottom.png")
    def updatePipeline(self):
        self.wallx -= 5
        if self.wallx < -80:
            global score
            score += 1
            self.wallx = 400
            global rom
            rom=int(round(random.random() * 80, 0))
def createMap():
    screen.fill((255, 255, 255))
    screen.blit(background, (0, 0))
    screen.blit(Pipeline.pineUp, (Pipeline.wallx, -300+rom))
    screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500+rom))
    Pipeline.updatePipeline()
    if Bird.dead:
        Bird.status = 2
    elif Bird.jump:
        Bird.status = 1
    screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))
    Bird.birdUpdate()
    screen.blit(font.render('Score:' + str(score), -1, (255, 255, 255)), (100, 50))
    pygame.display.update()
def checkDead():
    upRect = pygame.Rect(Pipeline.wallx, -300,
                         Pipeline.pineUp.get_width() - 10,
                         Pipeline.pineUp.get_height())
    downRect = pygame.Rect(Pipeline.wallx, 500,
                           Pipeline.pineDown.get_width() - 10,
                           Pipeline.pineDown.get_height())
    if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
        Bird.dead = True
    if not 0 < Bird.birdRect[1] < height:
        Bird.dead = True
        return True
    else:
        return False
def getResutl():
    final_text1 = "Game Over"
    final_text2 = "Your final score is:  " + str(score)
    ft1_font = pygame.font.SysFont("Arial", 70)
    ft1_surf = font.render(final_text1, 1, (242, 3, 36))
    ft2_font = pygame.font.SysFont("Arial", 50)
    ft2_surf = font.render(final_text2, 1, (253, 177, 6))
    screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100])
    screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200])
    pygame.display.flip()
if __name__ == '__main__':
    pygame.init()
    pygame.font.init()
    font = pygame.font.SysFont("Arial", 50)
    size = width, height = 400, 650
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()
    Pipeline = Pipeline()
    Bird = Bird()
    score = 0
    rom=0
    while True:
        clock.tick(40)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead:
                Bird.jump = True
                Bird.gravity = 5
                Bird.jumpSpeed = 10
        background = pygame.image.load("background.png")
        if checkDead():
            getResutl()
        else:
            createMap()
    pygame.quit()