#include <iostream> #include <string> #include "Windows.h" #include "minecraft.h" #include <cstring> TxMinecraft mc; using namespace std; struct Block{ int x; int y; int z; int id; int data; }; int main(int argc, char** argv) { bool con=mc.ConnectMinecraft("zk.makeblock.net.cn","868d8493d5f04d0f869ba1e24c863cdd"); if(!con) { cout<<"连接失败"<<endl; return 0; } mc.setPlayerFly("guoliheng"); Block a[28];//Q Block b[8];//G Block c[8];//I Block _d; _d.x=0; _d.y=1; _d.z=1; _d.id=139;//Q _d.data=0; a[0]=_d; _d.z=5; a[1]=_d; _d.x=0; _d.y=3; _d.z=0; a[2]=_d; _d.x=1; a[3]=_d; _d.x=2; a[4]=_d; _d.x=3; a[5]=_d; _d.x=4; a[6]=_d; _d.x=5; a[7]=_d; _d.x=6; a[8]=_d; _d.x=7; a[9]=_d; _d.x=0; _d.z=6; a[10]=_d; _d.x=1; a[11]=_d; _d.x=2; a[12]=_d; _d.x=3; a[13]=_d; _d.x=4; a[14]=_d; _d.x=5; a[15]=_d; _d.x=6; a[16]=_d; _d.x=7; a[17]=_d; _d.x=8; _d.y=4; _d.z=0; a[18]=_d; _d.x=-7; a[19]=_d; _d.z=6; a[20]=_d; _d.x=8; a[21]=_d; _d.x=8; _d.y=5; _d.z=2; a[22]=_d; _d.z=4; a[23]=_d; _d.x=9; a[24]=_d; _d.z=2; a[25]=_d; _d.x=1; _d.y=1; _d.z=1; _d.id=112; b[0]=_d; _d.z=5; b[1]=_d; _d.x=11; _d.z=3; b[2]=_d; _d.x=-7; _d.y=4; _d.z=1; b[3]=_d; _d.z=2; b[4]=_d; _d.z=4; b[5]=_d; _d.z=5; b[6]=_d; _d.x=-8; _d.z=2; b[7]=_d; _d.z=4; b[8]=_d; _d.x=1; _d.y=1; _d.z=0; _d.id=143; _d.data=4; c[0]=_d; _d.z=4; c[1]=_d; _d.x=11; _d.z=2; c[2]=_d; _d.x=-6; _d.y=5; _d.z=-1; c[3]=_d; _d.x=-5; c[4]=_d; _d.x=-4; c[5]=_d; _d.z=7; c[6]=_d; _d.x=-5; c[7]=_d; _d.x=-6; c[8]=_d; _d.x=-6; _d.y=6; _d.z=-1; c[9]=_d; _d.x=-5; c[10]=_d; _d.z=7; c[11]=_d; _d.x=-6; c[12]=-d; return 0; }


