C++ - UDP通信

发布时间 2023-10-11 17:09:36作者: [BORUTO]

1. UDP通信流程

UDP就比较简单了,步骤比tcp要少一些。

连接过程图:

 

 

1.1 服务器

1.初始化套接字库

WORD wVersion;
WSADATA wsaData;
int err;
​
wVersion = MAKEWORD(1, 1);

2.创建套接字

SOCKET sockSrv = socket(AF_INET, SOCK_DGRAM, 0);

3.绑定

// SOCKADDR_IN addrSrv; 省略了定义和赋值
bind(sockSrv, (SOCKADDR *)&addrSrv, sizeof(SOCKADDR));

4.接收数据

char recvBuf[100];
recvfrom(sockSrv, recvBuf, 100, 0, (SOCKADDR *)&addrCli, &len);

5.发送数据

char sendBuf[] = "hello Client,I'm Server!\n";
sendto(sockSrv, sendBuf, strlen(sendBuf) + 1, 0, (SOCKADDR *)&addrCli, len);

6.关闭

closesocket(sockSrv);
WSACleanup();

 

服务器具体实现代码:

#include <WinSock2.h>
#include <iostream>
​
#pragma comment(lib, "ws2_32.lib")
​
int main(void) {
    // 初始化套接字库
    WORD wVersion;
    WSADATA wsaData;
    int err;
​
    wVersion = MAKEWORD(1, 1);
    err = WSAStartup(wVersion, &wsaData);
    if (err != 0) {
        return err;
    }
​
    if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1) {
        WSACleanup();
        return -1;
    }
​
    // 创建套接字
    SOCKET sockSrv = socket(AF_INET, SOCK_DGRAM, 0);
​
    SOCKADDR_IN addrSrv;
    addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
    addrSrv.sin_family = AF_INET;
    addrSrv.sin_port = htons(6001);
​
    // 绑定到本机6001端口
    bind(sockSrv, (SOCKADDR *)&addrSrv, sizeof(SOCKADDR));
​
    // 接收请求,处理请求
    SOCKADDR_IN addrCli;
    int len = sizeof(SOCKADDR);
​
    char sendBuf[] = "hello Client,I'm Server!\n";
    char recvBuf[100];
​
    std::cout << "start UDP server with port 6001" << std::endl;
    while (1) {
        // 接收数据
        recvfrom(sockSrv, recvBuf, 100, 0, (SOCKADDR *)&addrCli, &len);
        std::cout << "Recv:" << recvBuf << std::endl;
​
        // 发送数据
        sendto(sockSrv, sendBuf, strlen(sendBuf) + 1, 0, (SOCKADDR *)&addrCli, len);
        std::cout << "Send:" << sendBuf << std::endl;
    }
​    // 关闭
    closesocket(sockSrv);
    WSACleanup();
​
    return 0;
}
​

 

1.2 客户端

1.初始化套接字库

WORD wVersion;
WSADATA wsaData;
int err;
​
wVersion = MAKEWORD(1, 1);

2.创建UDP套接字

SOCKET sockCli = socket(AF_INET, SOCK_DGRAM, 0);
SOCKADDR_IN addrSrv;

3.接收数据

char recvBuf[100];
recvfrom(sockCli, recvBuf, 100, 0, (SOCKADDR *)&addrCli, &len);

4.发送数据

char sendBuf[] = "hello Client,I'm Server!\n";
sendto(sockCli, sendBuf, strlen(sendBuf) + 1, 0, (SOCKADDR *)&addrSrv, len);

5.关闭

closesocket(sockSrv);
WSACleanup();

 

客户端具体实现代码:

#include <WinSock2.h>
#include <iostream>
​
#pragma comment(lib, "ws2_32.lib")
​
​
int main(void) {
​
    // 初始化套接字库
    WORD wVersion;
    WSADATA wsaData;
    int err;
​
    wVersion = MAKEWORD(1, 1);
    err = WSAStartup(wVersion, &wsaData);
    if (err != 0) {
        return err;
    }
​
    if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1) {
        WSACleanup();
        return -1;
    }
​
    // 创建UDP套接字
    SOCKET sockCli = socket(AF_INET, SOCK_DGRAM, 0);
    SOCKADDR_IN addrSrv;
    addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
    addrSrv.sin_family = AF_INET;
    addrSrv.sin_port = htons(6001);
​
    SOCKADDR_IN addrCli;
    int len = sizeof(SOCKADDR);
​
    char sendBuf[] = "hello, I'm Client!\n";
    char recvBuf[100];
​    // 发送数据
    std::cout << "send to Server: " << sendBuf << std::endl;
    sendto(sockCli, sendBuf, strlen(sendBuf) + 1, 0, (SOCKADDR *)&addrSrv, len);
​    
    // 接收数据
    recvfrom(sockCli, recvBuf, 100, 0, (SOCKADDR *)&addrCli, &len);
    std::cout << "recv from: " << recvBuf << std::endl;
​
​    // 关闭
    closesocket(sockCli);
    WSACleanup();
​
    system("pause");
    return 0;
}
​

 

运行效果:

 

2. 总结

socket的具体细节用法我不太清楚,现阶段也只是熟悉TCP的一些简单操作,UDP的话也还不是太懂,不懂的是不知道在具体项目中该如何进行使用它们。

那个TCP的小项目也只是自己琢磨搞出来的,不知掉具体项目会不会这样去写!

 

 

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原文链接:https://blog.csdn.net/cpp_learner/article/details/121798854