using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class HttpTest : MonoBehaviour
{
void Start()
{
StartCoroutine(UnityWebRequestDemo());
}
IEnumerator UnityWebRequestDemo()
{
using (UnityWebRequest www = UnityWebRequest.Get("http://www.example.com")) // 创建一个GET请求
{
yield return www.SendWebRequest(); // 发送请求
if (www.result == UnityWebRequest.Result.ConnectionError || www.result == UnityWebRequest.Result.ProtocolError) // 检查是否存在错误
{
Debug.LogError(www.error);
}
else
{
Debug.Log(www.downloadHandler.text); // 获取响应内容
}
}
}
}
using System.Collections;
using System.Net.Http;
using UnityEngine;
public class HttpTest : MonoBehaviour
{
void Start()
{
StartCoroutine(HttpClientDemo());
}
IEnumerator HttpClientDemo()
{
using (HttpClient client = new HttpClient()) // 创建一个HttpClient实例
{
HttpResponseMessage response = await client.GetAsync("http://www.example.com"); // 发送GET请求并获取响应
if (!response.IsSuccessStatusCode) // 检查是否存在错误
{
Debug.LogError(response.StatusCode);
}
else
{
string responseBody = await response.Content.ReadAsStringAsync(); // 获取响应内容
Debug.Log(responseBody);
}
}
}
}