小游戏

发布时间 2023-08-20 20:37:41作者: 牛!!!!!!!!!!!!!

#include <cstdio>
#include <iostream>
#include <cmath>
#include <algorithm>
#include <string>
#include <cstring>
using namespace std;

int health1 = 5, health2 = 5;
int power1 = 0, power2 = 0;
int cnt = 0;

//片段1 游戏介绍
void intro()
{
  srand(time(NULL));
  cout << endl << endl;
  cout << "两人回合制游戏,每回合双方同时在“攻击、防御、集气、必杀”四种行动中选一种。" << endl << endl;
  cout << "1. “生命”:每人 5 点生命,生命归 0 立即死亡;" << endl << endl;
  cout << "2. “伤害”:攻击造成 1 伤害,防御免除攻击伤害,互相攻击双方都不受伤害,必杀造成 3 伤害;" << endl << endl;
  cout << "3. “必杀”:必杀需消耗 2 “气”,双方同时必杀则相安无事,否则放必杀者给对手造成伤害,对手的行动无任何效果;" << endl << endl;
  cout << "4. “气”:防御对方攻击增加 1 气,集气且不受到伤害增加 1 气。" << endl << endl;
  cout << "----------单挑开始,你是武将1,电脑指挥武将2----------" << endl << endl;
 }

// 片段3 确定人类策略
namespace human
{
  int strategy()
  {
  // 输出出卡提示
  cout << "用数字代表本回合武将1的行动:1攻击,2防御,3集气,4必杀" << endl;

  // 读入
    int x = 0;
    if (!(cin >> x))
    {
      x = 0;
      getchar();
      cin.clear();
       }
    return x;
  }
}

// 片段4 确定电脑策略
namespace ai
{
  int strategy()
  {
    if (power2 >= 2) return 4;
    return rand() % 3 + 1;
  }
}

//片段5 根据双方行动, 执行一回合的对战
bool fight(int d1, int d2)
{
  if (d1 < 1 || d1 > 4)
  {
    cout << "【【【武将1没有这种策略啦~重新开始回合" << cnt << "!】】】" << endl;
    return true;
  }
  if ((d1 == 4 && power1 < 2))
  {
    cout << "【【【武将1不够气来放必杀!重新开始回合" << cnt << "!】】】" << endl;
    return true;
  }

  cout << "【【【" ;
  if (d1 == 1 && d2 == 1)
  {
    cout << "两人同时攻击,相安无事";
  }
  if (d1 == 1 && d2 == 2)
  {
    power2++;
    cout << "武将2防御了武将1的攻击,得1气";
  }
  if (d1 == 2 && d2 == 1)
  {
    power1++;
    cout << "武将1防御了武将2的攻击,得1气";
  }
  if (d1 == 2 && d2 == 2)
  {
    cout << "两人同时防御,相安无事";
  }
  if (d1 == 1 && d2 == 3)
  {
    health2--;
    cout << "武将2集气时受到武将1的攻击,损失1生命";
  }
  if (d1 == 3 && d2 == 1)
  {
    health1--;
    cout << "武将1集气时受到武将2的攻击,损失1生命";
  }
  if (d1 == 2 && d2 == 3)
  {
    power2++;
    cout << "武将2趁武将1防御时集气,得1气";
  }
  if (d1 == 3 && d2 == 2)
  {
    power1++;
    cout << "武将1趁武将2防御时集气,得1气";
  }
  if (d1 == 3 && d2 == 3)
  {
    power1++;
    power2++;
    cout << "双方同时集气,各得1气";
  }
  if (d1 == 4 && d2 != 4)
  {
    power1 -= 2;
    health2 -= 3;
    cout << "武将1使出必杀,对对手造成3伤害";
  }
  if (d1 != 4 && d2 == 4)
  {
    power2 -= 2;
    health1 -= 3;
    cout << "武将2使出必杀,对对手造成3伤害";
  }
  if (d1 == 4 && d2 == 4)
  {
    power1 -= 2;
    power2 -= 2;
    cout << "双方同时必杀,相安无事";
  }
  cout << "】】】" << endl;
  
  return false;
}

//片段6 本回合战后统计
void result()
{
  cout << "【双方状态】" << endl;
  cout << "*武将1: 生命" << health1 << " 气" << power1 << endl;
  cout << "*武将2: 生命" << health2 << " 气" << power2 << endl << endl;
}

//片段7 公布对战结果, winner == 1 代表武将1胜, winner == 2 代表武将2胜
void showWinner(int winner)
{
  cout << endl << "【单挑结束!!!!!】" << endl;
  if (winner == 1) cout << "武将1击败对手获胜!!!!" << endl;
  else cout << "武将2击败对手获胜!!!!" << endl;
  cout << endl << endl;
}

//片段2 进行游戏
int pk()
{
  for(;;)
  {
    // 一方倒下游戏结束
    if (health1 <= 0) return 2;
    if (health2 <= 0) return 1;

    cout << "【开始回合" << ++cnt << "】" << endl;

    // 片段3 确定人类策略,
    int human = human::strategy();
    // 片段4 确定电脑策略
    int ai = ai::strategy();

    //片段5 对战
    bool err = fight(human, ai);

    //片段6 本回合战后统计
    if (!err) result();
    else cnt--;
  }
}

int main()
{
  //片段1 游戏介绍
  intro();

  //片段2 进行游戏
  int winner = pk();

  //片段7 公布对战结果
  showWinner(winner);

  return 0;
}