using UnityEngine;
using UnityEngine.EventSystems;
public class Juse : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
public void OnPointerEnter(PointerEventData eventData)
{
Debug.Log("Enter");
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.Log("Exit");
}
}