不同平台加载不同成绩提交预制体
#if UNITY_WEBGL
ClonePrefab = (GameObject)GameObject.Instantiate(WebGLPrefab);
#elif UNITY_STANDALONE_WIN
ClonePrefab = (GameObject)GameObject.Instantiate(ExePrefab);
#endif
不同平台加载不同成绩提交预制体
#if UNITY_WEBGL
ClonePrefab = (GameObject)GameObject.Instantiate(WebGLPrefab);
#elif UNITY_STANDALONE_WIN
ClonePrefab = (GameObject)GameObject.Instantiate(ExePrefab);
#endif